Their Half-Life expansions were decent, Brothers in Arms is a very competent series and Borderlands exists. What's crazy about all of this is that Gearbox of all companies couldn't get their shit together on getting a first person game in the Aliens franchise now I'm aware that the other studio did a lot, but Gearbox had experience in FPS games. Then Randy Pitchford, expert conman, had an idea "I'm gonna pocket that money for my studio's own IP and make Borderlands 2", and thus the sordid tale of Aliens Colonial Marines. So again, (I imagine) someone on the board went "why don't we do a FPS instead? Why don't we hire those guys who made those amazing Half-Life expansions, the Brothers in Arms series, and now that Borderlands game a lot of people are talking about. To make matters worse, the decision to make an Aliens FPS also came out exactly at the big boom, when Halo, Gears, and CoD were selling so much that every other company wanted a piece of the pie. It's a really good game, but goddamn is it a mess, and its 4 year development hell cycle is sort of legendary. Click to shrink.Yeah, Sega was going with them for a new RPG, and then (I imagine) someone reminded the board how atrocious Alpha Protocol's development process had been, that being the previous Obsidian RPG published by Sega.
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